Archer Class
Willowy and flexible as her bow, the Archer attacks multiple enemies at
once! The Archer hails from Arendel, the birthplace of all elves. As part of
the lifecycle of the elves, she is on a quest for "Telezia", the
realization of her destiny and the discovery of her true name. Should she
succeed, she will return in honor to Arendel to enter her "second
life"- a transformation into a beautiful tree at the moment of her death.
To fail in her quest and die elsewhere means oblivion as she turns into a
pitiful mound of dust.
Features: Long
range attacks Can move while using basic attack Many evasive skills to make up
for the lack of defense
Archer Subclasses
Acrobat
Partially giving up their ability to shoot from afar,
Acrobats prefer to attack up close with their natural speed, executing
lightning fast attacks. Fast and flexible with their skills, most of their
combos are chained to knock an enemy into the air, constantly barraging them
with furious attacks. All of Acrobat's skills are extremely flexible, making it
easy to chain one skill into the next, generally making it hard to predict an
Acrobat's next move. Despite having generally low defense, Acrobats have an
arsenal of evasive skills and staggering attacks to help escape an opponent's
clutches.
Bow Master
Making use of a bow's potential, they excel at long range
combat, giving them thedrawback ability to bash enemies with a flurry of arrows
before they can even notice. However, because they lack close ranged skills,
they are extremely vulnerable if caught up close, and they do not have the
variety of escape skills such as the ones Acrobat possesses to make up for
their poor defense. To make up for this, however, Bow Master have the longest
range out of all the classes,making it difficult for monsters to actually reach
them in the first place. Although they may not seem like a threat at first, if
given clear shot, they can be one of the most devastating classes on the
battlefield.
ACROBAT ADVANCEMENT
Tempest
The Tempest specializes in standing off against a single
target.
Required Skills: Priority to Max Archer Skills: All passive and buffs.
Whirlwind swipe, Kick shot. Multistage shoot(Lvl 1) Acrobat Skills: All
passive(Priority is Twin Kick) and buffs. Binding Shot, Spiral Storm.
Ultimate"Phantom Nova".
Windwalker
The Wind Walker improves on mobility and AoE damage.
Required Skills: Priority to Max Archer Skills: All passive and buffs.
Whirlwind swipe, kick shot(lvl 1) Acrobat Skills: All passive(Priority are
spiral kick and Hawk View) and buffs. Blaster kick, Whirlwind kick, Arrow Rain.
Ultimate "Wind Dive"
BOW MASTER ADVANCEMENT
Artillery
Artillery Specializing in the art of magic, Artillery
possesses the ability to deal extremely high magic damage to enemies
unfortunate enough to be caught in her storm of arrows. Artillerys' skills
generally do very high damage, but all tend to have a drawback, making
Artillery a very hard class to use well. However, if played correctly in a
hands of a skilled individual, Artillery are capable of dealing extremely high
damage.
Required Skill:
Priority to Max Archer Skills: All passive and buffs. Double Shoot. Bow Master
Skills: All passive and buffs. Swift Shot, Windshear, Tracking Arrow, Aim Shot.
Ultimate" Archery Revolution"
Sniper
Sniper Specializing in shooting powerful arrows, Sniper
prefers to snipe targets from afar. Armed with an arsenal of very powerful long
range arrow attacks, Sniper is capable of wrecking havoc on groups of enemies
with minimum retaliation. Overall, Sniper's skills are very powerful, but slow
to use. Almost all Sniper's skills are best used against far away enemies, so
Sniper is most suitable to be kept at the back of the party to deal maximum
damage and avoid getting hurt.
Required Skills:
Priority to Max Archer Skills: All passive and buffs. Double shoot. Bow Master
Skills: Charge shot l, Flying Shoot, Siege, Arror Storm, Ultimate "Rapid
Fire"
All credit goes to /u/Ezckapel of r/DNMSEA
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